![]() Each player gets the seeds, which are in his holes. If an endless cycle of moves occurs (assumed when the same board happens again) and both players have at least 1 seed at their side, all the remaining seeds are split between the players. The player that moved last, will get all seeds in his own pits added to his score. The game ends also when after a move of a player, the opponent has no seeds left to sow. If a player captures more then halve of all seeds (25 or more), the opponent is not able to win anymore, so the board game ends. If no such move is possible, the current player captures all seeds in their own territory, ending the board game. ![]() If an opponent's pits are all empty, the current player must make a move that gives the opponent seeds. The exception disallowing capture of all an opponent's seeds is related to a more general idea, that one ought to make a move that allows the opponent to continue playing. If in the figure below the lightbrown player sows the 4 seeds bottom left, the 2 single seeds are being captured. The number of captured seeds is shown below the board. However, if a move would capture all an opponent's seeds, the seeds are not captured, and are instead left on the board, since this would prevent the opponent from continuing the game. If the previous to last seed also brought an opponent's pit to two or three, these are captured as well, and so on. If more then 11 seeds are being sowed, the originating pit is being passed over.Īfter a turn, if the last seed was placed into an opponent's pit that brought its total to two or three, all the seeds in that house are captured and placed in the player's scoring pit. In the image below, at the first move, 4 seeds from the now empty pit have been sowed. The player removes all seeds from this pit, and distributes them in each pit counter-clockwise from this house, in a process called sowing. On a turn, a player chooses one of the six pits under their control. While the count-and-capture game requires physical interaction, technology has redefined this feature. Since there are an even number of seeds, it is possible for the game to end in a draw, where each player has captured 24.Īt the beginning of the game four seeds are placed in each pit. Mancala is one of the oldest board games in the world. Since the game has only 48 seeds, capturing 25 is sufficient to accomplish this. The object of the board game is to capture more seeds than one's opponent. At we use the rules for the abapa variation, considered to be the most appropriate for serious, adult play. Oware is being played (in different variants) in Africa, from Senegal to Gabon. Oware is a Mancala variant (a so-called sowing game). With its simple rules and engaging gameplay, Mancala is a must-try online game for anyone looking to exercise their strategic thinking and have fun at the same time.Introduction and object of the board game It can be played online with friends or strangers from all around the world, providing endless hours of strategic fun and social interaction. Mancala is a classic game that can be enjoyed by players of all ages and skill levels. ![]() The game is easy to learn but challenging to master, with countless strategic possibilities and variations to keep the game interesting and engaging. In Mancala, players take turns picking up and redistributing seeds or stones from one pit to the next, aiming to strategically capture their opponent's seeds while also protecting their own. The goal of the game is to capture more seeds or stones than your opponent by strategically moving them around the board. The game is designed for two players, with a board consisting of several small pits or cups and a larger pit on each end known as the "mancala". ![]() Mancala Online is a strategic board game that has been enjoyed for thousands of years across Africa and the Middle East.
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